You can get passed him just fine and complete the level. This isn't anything to really worry about. Sundowner in the first level will also get stuck in the ground if you are playing at 30 FPS. Going back to the main menu and hitting continue should cause the clock tower to spawn. At 30 FPS the clock tower fails to load and Raiden is stuck in the air. The clock tower not loading is also caused by the frame rate. I would imagine that the game will actually run at a much faster speed. 185 19K views 9 years ago This is the PC version of Metal Gear Rising: Revengeance running at 60 FPS and in 1080p - Note, YouTube re-encodes videos to. This is probably also why we are not able to get to 120 FPS. This may also explain why the game feels a bit slower to me at 30 FPS compared to 60 FPS. I did a little bit more testing and I found out that the game actually runs at about half speed if you play the game at 15 FPS. Here is a video showing the final boss fight at 60 FPS and 30 FPS. Batman Arkhan Knight, Tom Clancy, FIFA 18, Metal gear rising Revengeance, Uncharted, Resident Evil. Animations for quick time evens move too fast at 30 FPS, so I would think that they move really slow at 120 FPS. There are many games that can run at 60 FPS on PS4. I haven't tested anything over 60 FPS, but I would imagine that a similar thing will happen. The boss will literally hit you before you have a chance to defend yourself. Then simply type the new resolution values in the fields given and click 'Patch'. Un juego decente aunque si no lo juegas a 60fps no podras terminarlo ya que el. Open the patcher and select your executable location. Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING. Aspect ratio overrides arent supported yet. The final boss' final set of quick time events are impossible to pull off at 30 FPS. This tool will override the 800圆00 resolution of 'Metal Gear Rising: Revengeance' with any custom resolution you want. I vaguely recall people proposing the same RTSS workaround for TW101 before the unofficial fix was released but it didn't last forever.Metal Gear Rising is locked at 60 FPS because the quick time events seem to be hard coded for that framerate. E Currently polling second in Australias federal election (first in the Gold Coast), this feral may one day be your Bogan King. "While the community has figured out the workarounds, they aren’t permanent and thus aren’t optimal" per the linked TW101 blog post can presumably also apply to MGR, because this is the same exact issue running on similar versions of the engine. Mostly 60fps near max, but my monitor wont play it in 1080p full screen either. For some people, the game is indeed capped at 59FPS, which leads to a microstutter every single second that is super annoying and especially noticeably while Ninja Running. If NieR (their most recent PC release that isn't a port of an older game, running on the then-latest version of their engine) doesn't have this issue then ideally it means that future PG titles on PC won't suffer from this either. Bayonetta may or may not if it does it's more low-key and doesn't manifest immediately like the others, but I could be wrong. If memory serves NieR:Automata doesn't have this problem. The frame rate limiter initially locks to 59, but the longer the game is running the less stable it gets and will jump further up and down before it decides to more or less break. PS3 Metal Gear Rising: Revengeance (Japanese ver.) RPCS3 4K 60FPS GameplayRPCS3 0.0.19-13137Title ID: NPJB00281 v1.04Release date: 2013.02.19EN: Metal Ge. It's worth mentioning that this is a chronic problem with numerous PlatinumGames titles on PC, including MGR, Transformers: Devastation and The Wonderful 101 Remastered.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |